



Art by Ken Calvert













These props were created for the first BFA assignment, a take on Moby Dick about the offspring of Captain Ahab who is now searching for the whale, which in this case could have been any kind of albino creature. Jeff Sengali and Dela Longfish from ILM played the role of art directors, coming in every couple of weeks to critique our work. They helped take my work to new levels and I am very grateful they took time out of their busy schedules to help us.


This was done for my figure modeling class using photo reference and calipers to make sure my proportions were correct. I cut the front portion off so it would be easier to fire. Parts of the hair broke off from firing, so I have to glue them back on and use plaster to build part of it back up. I also plan on painting it.




This was done for my figure modeling class from a live model over a few weeks. The material is plasticine clay, which is not permanent, but I like it better than the water based clay because it doesn't make your hands dried out. I added the horns, tail, and scythe blade because I was bored and it was funny. The metal rod sticking out her backside is part of the armature that holds the clay together.


This was done for my figure modeling class from a live model over a few week period. We had to add a story element to the figure, so I somewhat ripped off the famous Dying Gaul sculpture by adding a helmet, shield, and a sword through his chest.

These were created for a hand made class magazine (zine). We voted for the subject of Sweeet (with 3 e's) and could make any kind of illustration that involved that subject. The car illustration was done on illustration board in pen and ink. Below that is my cover art for the zine. It was done mostly digitally. Usually the class votes on one cover for everyone, but this time we all just used our own.




These are some of my plein air (painting outside) paintings done in acrylic. They were part of our weekly homework for Visual Development. I spent around 1.5-2 hours on each of them.

This was the final assignment for my Visual Development class. It was based on a short Grimm fairytale involving a witch who can turn into an owl and likes to turn fair maidens into nightingales and keep them in her castle. We could chose to create the three characters in the story, two environments, or two moment pieces, which involves the characters in their environment during an important moment in the story. I chose to do an exterior shot of the witch's castle and also of the surrounding dark forest. I also decided to include a marker signifying that the castle was near because in the story people who came within a certain distance of the castle were in danger from the witch.


The assignment was to create a racing fanboat with a driver and gunner in the same vein as the Mario Kart Racing game where the players can attack each other. The characters had to be anthropomorphized animals from the Everglades. I chose raccoons (as did many other students). The most difficult part of this was giving my characters interesting shapes while keeping them recognizable as raccoons.


The assignment was to create a mask shop vendor and his shop in French occupied Marrakesh, Morroco in the 1940's. The vendor had to be short with a white beard and we needed to create an exterior and interior shot of his shop.
The assignment was to create an environment of our choice that had to contain 30 species of plants and animals. I didn't get to 30, but that was okay.